![monogame for visual studio 2017 monogame for visual studio 2017](https://i.ytimg.com/vi/-oIf6lGdaik/maxresdefault.jpg)
- #Monogame for visual studio 2017 install#
- #Monogame for visual studio 2017 zip file#
- #Monogame for visual studio 2017 update#
- #Monogame for visual studio 2017 upgrade#
- #Monogame for visual studio 2017 for windows 10#
NET CLI or Rider IDE dotnet new -install MonoGame.Templates.
#Monogame for visual studio 2017 install#
dotnet tool install -global dotnet-mgcb-editor To register the MGCB Editor tool with Windows and Visual Studio 2019, run the following from the Command Prompt. mgcb files, which are used for building content. You now have the MonoGame templates installed, ready to create new projects. Once it's open, simply search for MonoGame in the top right search window, as shown above, and install the "MonoGame project templates". To create new projects from within Visual Studio, you will need to install the Visual Studio 2019 extension, which can be installed from " Extensions -> Manage Extensions" in the Visual Studio menu bar. Install MonoGame extension for Visual Studio 2019 If you are targeting the standard Windows DirectX backend, you'll also need the DirectX June 2010 runtime for audio and gamepads to work properly. Net Desktop Development - For Desktop OpenGL and DirectX platforms to target normal.
#Monogame for visual studio 2017 for windows 10#
Universal Windows Platform development - For Windows 10 and Xbox UWP platforms.NET cross-platform development - For Desktop OpenGL and DirectX platforms Install Visual Studio 2019īefore installing Monogame, you'll need to install Visual Studio 2019 or later (any edition, including Community) with the following components, depending on your target platform: This section provides a step-by-step guide for setting up your development environment for Windows. To do this you repeat step 5 in the guide above and if you are using Visual Studio 2017 Pro like me the commands are: cd C:\Program Files (x86)\Microsoft Visual Studio\2017\professional\MSBuild\15.Setting up your development environment for Windows Getting started with MonoGame videos for Visual Studio 2015 & 2017 release (self. To fix it you need to reregister the dll in the GAC.
#Monogame for visual studio 2017 update#
The reason is that with each update to Visual Studio the is potentially updated and VS relies on it.
#Monogame for visual studio 2017 upgrade#
I've found that Visual Studio 2017 often stops working or weird behavior starts to occur after I upgrade it. To fix Visual Studio after an upgrade you need to register the updated dll in the GAC Gacutil /u ,Version=15.1.0.0,Culture=neutral,PublicKeyToken=b03f5f7f11d50a3a,processorArchitecture=MSIL To uninstall it you need to pass the entry you found above to gacutil /u as a parameter and remove all the spaces: , Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL The entry that I registered from my Visual Studio 2017 installation is the following entry:
![monogame for visual studio 2017 monogame for visual studio 2017](https://i.ytimg.com/vi/NZbnCNdtu_I/maxresdefault.jpg)
With the following command you can list the dlls that are currently registered: To revert to the old dll you need to unregister the assembly from the GAC. = Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped = Getting this error: (nothing to do with monogame, it just happens to be in a subfolder below that)ġ>- Build started: Project: BillboardPipeline, Configuration: Debug x86 -ġ> BillboardPipeline -> D:\monogameProjects\XNAGSSamplesAndArticles\XNAGameStudio-master\ExtractedSamples\Billboard\BillboardPipeline\bin\x86\Debug\BillboardPipeline.dllĢ>- Build started: Project: BillboardWindows, Configuration: Debug x86 -Ģ>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\Microsoft\XNA Game Studio\v4.0\.targets(78,5): error : Error loading pipeline assembly "D:\monogameProjects\XNAGSSamplesAndArticles\XNAGameStudio-master\ExtractedSamples\Billboard\BillboardPipeline\bin\x86\Debug\BillboardPipeline.dll". I've also run (and it executed no problem)Ĭ:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin I followed the guide and installed for vs2017 from (XNA 4.0 Refresh (Visual Studio 2017)) Any ideas how I would debug this? This is trying to run an xna sample.
![monogame for visual studio 2017 monogame for visual studio 2017](https://docs.monogame.net/images/getting_started/vswin-mg-new-3.png)
The following code: (this will add the new version of to the Global Assembly Cache).Ĭd C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\BinĪfter this you should be able to work with XNA in Visual Studio 2017 without problems. Open the Visual Studio 2017 developer command prompt by searching for Developer command prompt for VS 2017 as administrator and execute It should give a warning messageīut other than that install for VS2017 without problems.Ĭopy everything from C:\Program Files (x86)\MSBuild\Microsoft\XNA Game Studio to C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\Microsoft\XNA Game Studio
#Monogame for visual studio 2017 zip file#
Place everything in a zip file again and change the extension to vsix.